Please, let us know if you add support for the new chapter! Thanks so much!
mvrck87
Recent community posts
Ok, for those having a little bit of an OCD with Sigil II's entry in the episode list being a little bit oversized and in uppercase, there's an easy enough fix, though you'll need to edit the doom_complete.pkg file in Slade:
- Go to Doom Text Generator, choose Doom — menu font or Doom — nightmare font (whichever you like best), set scale to 1, kerning to 2, and switch the color to red; leave the other settings at default and download the image.
- Open doom_complete.pkg in Slade, go to the graphics folder and find M_EPI6.Imp; Click Entry -> Import and located the image you downloaded from the Doom Text Generator, then just save.
You might want to adjust the kerning for the Sigil entry too, as it's a little too close.
Here's what it looks like:
And if you change linespacing to 14 (as mentioned by @debridmax87) and disable the menu clean scaling:
Found this on Voxel Dooms MODDB comments:
1kadkad Aug 6 2023
For those who have wadsmoosh version of DooM: 1. Open cheello_voxels.pk3 (with SLADE). 2. Go to filter folder. 3. Rename doom.id.doom2 to doom.id. 4. Save.
This should fix missing voxels but bear in mind it will also affect performance.
P.S. Voxel DooM is compatible with mods like Babel. But you have to replace SCTR to SARG everywhere in spectre.txt in order to replace custom pinky to a voxel model. Also It appears that Babel adds two additional death sprites to cacodemon that will overwrite voxel model if you combine mods. This can be fixed by removing M and N letters (or replacing them to L) from HEAD lines in cacodemon.txt from Babel mod.